Zero Hour is a survival horror game for 2-6 players.
Players take turns competing against one another to see who will last from
midnight to sunrise. Each player must keep their children alive and stay ahead
of The Pale One and the deadly creatures of the night.
Players choose 5 random cards from the deck of 30
children and assemble their survivors. Each child card displays the child's
name, age, sanity level and "end game" point value. Your goal is to
keep as many children alive and as sane as possible by sunrise. Survival is key
and differs from child to child. Some kids are young and low on sanity, while
others may have increased sanity due to age or street smarts. Each child card
contains a simple descriptive term like Bully, Class Clown, or Doll to give
insight into each child and add flavor to the core game.
In addition to the regular children, 5 gifted children
hidden in the player deck. These gifted children are not only high in sanity
but have special abilities that can change the outcome of the game. These
abilities include the power to absorb a creature’s damage, evade enemy attacks
and even pass damage meant for you onto your opponent's survivors.
The deep dark woods are host to a variety of dangers
your children may encounter. Sometimes they are abstract shapes and sounds that
serve only to frighten, while other times, deadly creatures will reveal
themselves to the player. The most dangerous entity is one that causes extreme
sanity damage and goes by many names. Sometimes he is called The Pale One, The
White King or The Slender Man. Very few have stood face to face with this dark
entity and lived to tell about it.
The story of The Pale One is told through the
exploration deck included with the Deluxe Game.
Every turn is an opportunity for each child to face
their fears exploring the woods around them. Anytime a child is exposed to The
Pale One or other creatures of the night he or she risks losing sanity. Once a
child's sanity is reduced to zero, it is lost to the darkness, though an
attempt can be made to retrieve the lost child the following turn. Gifted
children can alter the attacks and damage caused by various creatures. The Gifted
can also increase your chances of retrieving lost children.
The goal of Zero Hour is for as many children as
possible to survive from midnight until dawn. Each round a card from the Zero
Hour deck is flipped over, advancing time forward by one hour. At sunrise, each
player totals the point values of their surviving children plus their total
remaining sanity (and special point cards in the Deluxe game) and the player
with the highest point total wins.
The
Zero Hour Standard boxed game contains the following:
-30
children cards (including 5 gifted)
-30
sanity cards,
-7
Zero Hour clock cards
-1
event die
-1
damage die
-1
outcome die
-rules booklet
The
Zero Hour Deluxe edition includes everything in the Standard game as well as:
100-card
"The Pale One" exploration deck
100
sanity tokens
3 Additional Zero Hour Clock Cards
You know you want to play this game, but in order to
do so you first need to help support this project. Please click the pic, and
help make it happen!
There
are plenty of terrific perks available in return for your pledge to this
project. Here are just a few of them:
-1
Zero Hour deluxe boxed game
-A
signed and numbered 11x14” print
-1 Zero Hour plush toy
Zero Hour is a survival horror game for 2-6 players. Players take turns competing against one another to see who will last from midnight to sunrise. Each player must keep their children alive and stay ahead of The Pale One and the deadly creatures of the night. Free Ultimate Game Card
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