The Drinking Dead card game is fun, fast-paced and
compact enough to bring with you anywhere. There are two variations of the
rules that are both simple and easy to remember so newcomers won't lose
interest learning to play for the first time at a party. The game features all
original characters including zombies, humans and special or weapon cards.
In
the early years of the 21st century home brewing kits and microbreweries were
popular among college students and young adults. College fraternities and
sororities would hold large parties with contests for the best homemade beers.
Unfortunately, a large amount of hops had become contaminated with a mixture of
ashes, formaldehyde and other chemicals from a crematorium close to where the
hops were grown. The results were catastrophic. Numerous batches of
make-your-own beer kits and several microbreweries produced contaminated beers
which would cause death within a short time from consumption. More disturbingly,
the deaths were not the worst consequence. The contaminated beers produced
mutated yeast which affected the brain and kept basic primitive functions
active resulting in those individuals returning from the dead with a hunger for
fresh meat and desire for alcohol to feed the mutated yeast. These byproducts
of the mutated yeast (the “Drinking Dead”) were extremely contagious although
it is unknown exactly how or what spreads the disease. It is known that a bite
from one of these Drinking Dead will result in death and regeneration just as
quickly as drinking the contaminated brew. The disease spread through campuses
and college towns at an unstoppable rate. Patrons at bars thought it was a
fraternity prank or people coming from a costume party. By the time they
realized that they were in danger, they had been attacked and turned. Police
responded to what they thought were bar fights and fell victims themselves,
leaving the public with no local authorities to help. Many military
installations were quickly infiltrated believing their personnel returning from
town were playing a prank as a result of all the recent popular zombie movies
and television shows. By the time the federal government was made aware of the
situation, there weren’t many military or local authorities remaining to
control the epidemic. The CDC issued an advisory to only drink beers from large
manufacturers and to avoid anyone who is non-responsive or moves in an
uncoordinated fashion. Martial law was declared as society quickly fell apart.
We hear there are government facilities underground working on a cure, but
these may just be rumors. If you were fortunate enough to have survived this
long, we wish you luck. Hopefully, the following advice will help you stay
alive until a cure is found:
(1) only
consume beer from well known major breweries
(2) don’t
trust anyone who looks like they are auditioning for a Grade B horror film
(3) get a weapon and aim for the head.
These
are the basic rules on how to play. Included in the game is another version of
how to play, plus suggested variations of the rules.
The
Cards
The
HUMAN cards and ZOMBIE cards have a number in the upper right corner
designating their strength. Some ZOMBIE cards and HUMAN cards have a higher
strength than others. For example, the "survivalist" HUMAN card has a
higher strength because he is going to be more prepared in the event of an
actual attack than your average person. The “football player” ZOMBIE card has a
higher strength because he was an athlete turned zombie and likely bigger,
stronger and possibly faster than the average person turned zombie. Our game,
our logic! The SPECIAL cards have specific instructions on them as to when and
how they may be played. Some SPECIAL cards may be played anytime while others
need to be played with a specific character card.
The
Rules
Six cards are dealt out to each player (two down and four face up). All
players pick one card from their hand to play that round and place it on the
table face down. At the same time, everyone flips their card over for the
"attack." If the combined strength of the HUMAN cards played are
higher than the combined strength of the ZOMBIE cards, then the players who
played the ZOMBIE cards take a drink and draw another card. The same thing
would happen to the players of HUMAN cards if the ZOMBIES overpowered the
HUMANS. If all cards played are ZOMBIES, then everyone takes a drink because
it's a herd of Drinking Dead. If all cards played are HUMAN cards, than
everyone gets to choose a player to take a drink. One player, however, cannot
be made to take drinks from more than half of the entire group. That is our no
bullying rule! Play continues until at least one person goes out by playing all
of their cards. The winner(s) gets to give out two drinks. The person who has
the most cards has to take two penalty drinks. Any players holding a special
card will have to take a penalty drink for every SPECIAL card they hold.
For
more information and start playing the game, please visit:
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